![]() ![]() Gameplay once again involves combat, platforming and puzzle-solving. ‘Epic’ is probably the best word to describe the detail and the creativity that has gone into conjuring up Kratos’ fantasy game world and roster of horrible beasts.ĭespite my obvious love of the way GoW: Ascension looks and sounds, it does all feel and look instantly familiar and, subsequently, it’s not as jaw-droppingly impressive if you’ve played any of the God Of War games, yet it’s still one of the best-looking games on PS3. Superb lighting effects help give the environments real depth, while the use of multiple camera angles that move in, out and around Kratos create a cinematic experience that is similar in scale to the Uncharted games. Sony layers the impressive graphics and animations with lavish set-pieces in the form of QTEs that bring you right into the action and show off some of the gratuitous finishing moves, as well as the finer details of the enemies. Combat not only looks brutal, but with every neck snap and ground slam, it feels so raw and so powerful. Kratos does this best, ramming goat-men into a set of wall spikes or grappling enemies and slamming them around an arena like a strongman pounding down his hammer with force in the ‘Test Your Strength’ game at a funfair. But it’s not just how it looks, it’s also the way that characters move and interact with the environment, using every inch of an arena’s space to try and gain the upper-hand. From the fine animation of some of the violent finishing moves to the detailed character design, from the ornate palaces and sweeping vistas to the elaborate mechanical structures that dwarf the surrounding mountains with their grandeur, there’s an overdose of eye-candy to enjoy. Indeed, GoW: Ascension sounds and looks fantastic throughout the entire campaign. Combine this slick animation with eye-popping visuals and some powerful sound effects, such as the stomach-churning “slurp” of the slicing of an Elephantaur’s cranium, and you’ve got a game – and indeed a series – that cannot fail to leave you impressed with the creativity of its violence and its high production values. ![]() When controlling him you almost feel his wrath through the way he moves, slices his opponents in two and displays such strength in battle, as well as his meaty array of moves. In this latest tale, the killing is personal and it’s refreshing to see a different side to the legendary Spartan general.Īnd what a man-mountain Kratos is, a huge hulk of a character whose presence alone is a powerful thing on screen. Told with the high-quality production values that we expect from the Santa Monica studio, we learn how Kratos became the man he did and was moulded by Ares to take down the walls of Olympus. In truth though, that empathy I felt during certain sequences didn’t last too long because the action in GoW: Ascension speaks far louder than the narrative, though fans of the series should enjoy his "vulnerable" moments and how things pan out. There’s a lot we learn about the Greek demi-God and for the first time in the series I found myself empathising with his character as I discovered what actually made him turn into the kind of guy who seems to enjoy bathing in the blood of others. There is actually some meaning behind his madness. In between bouts of knocking ten bells of shit out of indescribable, mythological monstrosities, he actually shows his human side and proves he’s not just a mindless thug who gets a kick out of thrusting his Blade of Chaos through the eyes of lolloping giants and revels in bloodshed. That’s right, the freak-bashing extravaganza is back with a vengeance, but what’s interesting about this latest iteration is that Kratos actually has a tender side, so it’s not solely all about cracking skulls in a variety of gruesome ways. Predictably then, God Of War: Ascension follows suit and lives up to the no-holds barred violence and bonkers combat of its predecessors with a rich cast of unsavoury enemies and an array of moves and finishers that asserts Kratos’ standing as the most brutal badass in PlayStation history. But hey, that’s God Of War for you, the only series I’ve ever played where you never know what freak of nature is around the next corner and where gutting a Minotaur or pulling out the eye of a Cyclops feels so strangely empowering. Nor have I ever had to square up against a giant of a man who happens to have the face and arm of a frightening-looking old geezer protruding out of his side like a conjoined twin and who speaks like Gollum from The Lord Of The Rings. I can honestly say in all my years of gaming I’ve never had to fight off a dozen bleating, spear-wielding goat-men from inside the belly of a python. ![]()
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